Digital Technologies

Settlers Primary School is equipped with excellent computer and robotics technology to support and enhance student learning. Information Communication Technologies (ICT) is integrated into our classrooms and our dedicated teachers use technologies as a vehicle to achieve education outcomes across the entire curriculum. 

We believe that all children have the right to access digital technologies, therefore we have committed to provide all students at Settlers Primary with access to digital technologies appropriate to their year level. Your child will learn to use contemporary information and communication technologies including interactive screens, iPads and a range of digital technologies devices that will support their learning and provide them with unprecedented, yet well managed access to information and contemporary models of learning. Our school is committed to providing outstanding integrated ICT teaching and learning practice with;

  • 6 iPads in each class across the entire school
  • 1:1 computer labs from Year 1 – Year 6   
  • Shared laptop trolleys from Year 3 – Year 6  

Our school is at the forefront in robotics and coding. Our digital technologies team includes one passionate teacher from each year level from Kindergarten to Year 6. This team carefully selects and models age appropriate technologies for each year level. These include; 

  • Ozmo kits for Kindergarten 
  • Bee Bots for Pre-Primary 
  • Dash & DOTT robots for Year 1 
  • Ozo Bots for Year 2 
  • Sphereo SPRK+ robots for Year 3 
  • Edison robots with STEM expansion packs for Year 4 
  • Code Bugs, Microbits and Maqueen kits for Year 5 
  • Mbots for Year 6 

Each of these technologies complements and extends the students prior knowledge and allows the opportunity for students to develop and consolidate their coding skills. 

Through their exploration of these physical and digital resources students will develop their knowledge and skills in;

  • Understanding digital systems
  • Using and manipulating data
  • Coding
  • Working online and digitally
  • Technologies in society
  • Engineering, materials, food and fibre production
  • Problem solving
  • Design, production and evaluation of solutions
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